Morosanova V.I., Fomina T.G., Bondarenko I.N. (2015). Academic achievement: Intelligence, regulatory, and cognitive predictors. Psychology in Russia: State of the Art, 8(3), 136-157.
Using the results of two empirical studies (with different samples and academic subjects), our research was aimed at discovering the significant role of conscious self-regulation, intelligence, and cognitive features in predicting optimal academic achievement. The sample consisted of 406 students (aged 14-16) in the 8th to 11th grades of the Russian formal education system. Conscious self-regulation together with intelligence and cognitive abilities was determined to be a significant predictor of academic success. The Study 1 results revealed that the general level of self-regulation of learning activity and certain regulatory features were significant predictors of different types of mathematical achievements: academic grades, scores on exams, mathematical fluency, as well as solving logical mathematical problems and equations. The present study is the first to show the mediating role of self-regulation in relation to intelligence, cognitive features, and academic success. Study 2 found evidence that conscious self-regulation and intelligence can predict academic achievement in the humanities, mathematics, and natural sciences... At the same time, this determination has its peculiarities in particular variables of intelligence and certain self-regulation processes depending on the substantive characteristics of the academic subjects. Regression models of academic success in the humanities identified verbal intelligence associated with vocabulary as highly significant and a definitive requirement for success in these subjects. Study 1 and Study 2 showed that the only significant predictors of success in algebra and geometry were quantitative- relations intelligence and spatial intelligence. The implications of these findings for investigating predictors of academic achievement are discussed.
Kulikova T.I., Maliy D.V. (2015). The correlation between a passion for computer games and the school performance of younger schoolchildren. Psychology in Russia: State of the Art, 8(3), 124-136.
Today computer games occupy a significant place in children’s lives and fundamentally affect the process of the formation and development of their personalities. A number of present-day researchers assert that computer games have a developmental effect on players. Others share the point of view that computer games have negative effects on the cognitive and emotional spheres of a child and claim that children with low self-esteem who neglect their schoolwork and have difficulties in communication are particularly passionate about computer games. This article reviews theoretical and experimental pedagogical and psychological studies of the nature of the correlation between a passion for computer games and the school performance of younger schoolchildren. Our analysis of foreign and Russian psychology studies regarding the problem of playing activities mediated by information and computer technologies allowed us to single out the main criteria for children’s passion for computer games and school performance. This article presents the results of a pilot study of the nature of the correlation between a passion for computer games and the school performance of younger schoolchildren. The research involved 32 pupils (12 girls and 20 boys) aged 10-11 years in the 4th grade. The general hypothesis was that there are divergent correlations between the passion of younger schoolchildren for computer games and their school performance. A questionnaire survey administered to the pupils allowed us to obtain information about the amount of time they devoted to computer games, their preferences for computer-game genres, and the extent of their passion for games. To determine the level of school performance we analyzed class registers. To establish the correlation between a passion for computer games and the school performance of younger schoolchildren, as well as to determine the effect of a passion for computer games on the personal qualities of the children, the Pearson product-moment correlation coefficient (r-Pearson) was used. Analysis of the results of the study indicates that there is a correlation between computer-game genres and the school performance of younger schoolchildren, that a passion for role-playing computer games adversely affects the school performance of younger schoolchildren and that the time period for a single game determines the extent to which younger schoolchildren have the personality traits necessary to maintain educational motivation and interest in an academic subject.